Posts categorized "RapidPrototyping"

October 25, 2007

Here By Design Exhibit: Opening Snapshots

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I'm on the right side of the display case describing the design process. The original inspiration came from the green wooden marble run on the right made by my grandfather, probably in the 1940s. My handmade plaster prototypes are at the far end of the case on the left. Two rows of rapid prototypes show the evolving generations of the design of the single-exit and double-exit cubes.

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Another view of the display case.

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Exhibit curator James Boyd-Brent is on the left. A wall system designed by Marc Swackhammer fills the background. I am demonstrating how a side joint on one cube can connect on all four sides of another cube.

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October 18, 2007

YOU'RE INVITED: "Here by Design" Opening Party

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Here by Design III: Process and Prototype

Opening Party
Friday, October 19
7-9 p.m. FREE
@ Goldstein Museum gallery
Minneapolis, MN

I'm honored to be part of this new exhibit, curated by James Boyd-Brent, Associate Professor of Graphic Design. The entire design process behind Q-BA-MAZE is on display -- inspiration, sketches, CAD drawings, rapid prototypes.  Visitors even get a chance to play with a multi-pack structure!  As part of the related symposium, I'll be sitting on a panel -- and a fellow panelist will be Vince James, one of my architecture instructors from the University of Minnesota.

"HbDIII will examine the ingenuity of Minnesota designers using digital fabrication for rapid prototyping innovative and sustainable design solutions. A related symposium will explore these issues in greater depth through panel discussions with the designers, tours to digital fabrication facilities, and a nationally-known keynote challenge speaker." Exhibit runs October 20, 2007 - January 20 2008

Watch for photos in the next few days...

July 11, 2007

RAPID PROTOTYPING: Design Gets a Reality Check

Qbamazesingleexitcylinderprototype Rapid-prototyping is a means of "printing" working 3D objects directly from a 3D computer file.

Q-BA-MAZE has an underlying geometric simplicity since it is just a system of cubes. But an endless complexity lies in the details of these cubes -- the internal geometry that slows the cascading balls and the  joinery that allows daring cantilevers required months of design investigation.

Rapid-prototyping was at the heart of these investigations. I made at least eight generations of the design in this way. With each iteration, lessons were learned and the design improved for the next round. I usually made about 6 cubes in each generation, enough to test the joinery and the movement of the balls through a simple configuration.

QbamazesingleexitdovetailprototypeQbamazesingleexitdovetailprototyp_2This gray cube is the first generation. The side joinery is a kind of split dove-tail connection that reveals my background in woodworking. This joinery was not rigid enough. The bottom edge of the cube had an unacceptable "accordian" action. Qbamazesingleexitcylinderprototyp_2

This red cube is the second generation. The side-joint now has a "hook" shape. The "accordian" on the bottom edge is gone. The interior of the cube is a cylinder in an attempt to make a shape that would keep the balls rolling. The cylinder and the uninterrupted bottom edge also work together to increase the rigidity of the part.

QbamazedoubleexitsolidprototypeThis is the "solid" version. I had noticed that Philippe Starck's Ghost Chair had polycarbonate resin in excess of 1/4". I thought making the walls so thick would be the way to give the design quality through solidity and a beauty similar to crystal glassware. The thickness also allowed the corners of the cube to become rounded and pleasing to the touch. This was a bomb-proof design that proved to be far to expensive to manufacture because of the sheer volume of resin required and the size of the press to run the mold. It also turned out to just seem heavy and clunky rather than luxurious.

Qbamazesingleexitribsphereprototype

Qbamazesingleexitribsphereprototy_2In this generation the scale of the cube is reduced from a 2" cube to a 1 1/2" cube in order to make the cubes fit more comfortably in the hand. And four internal ribs are added to give the part strength and solidity through engineering rather than heft.

QbamazesingleexitsphereprototypebotQbamazesingleexitsphereprototype_2  In this final rapid prototype generation (I've skipped over a couple of generations in which the developments are very subtle), a concave-up sphere now forms the interior geometry of the cube from edge to edge and the side-joint is unified as a "horseshoe" rather than being split in two parts. The round corners of the "solid" version have returned to the design to make the cubes pleasing to the touch, to increase surface area with the interconnecting bottom-pins, and to ease the flow of the hot liquid resin during molding. The four ribs have also been extended upward, in the upper half of the cube, to form "buttresses" or a kind of box-beam in every corner. Satisfied that the design now had the right form, feel, and function, the design was ready for making the production tools for injection molding.

QbamazesingleexitfinaldesignQbamazesingleexitfinaldesignbottomHere is the final molded polycarbonate part -- embodying the lessons of the many generations of rapid-prototypes that came before it.

This is post #2 in a series on "The Making of Q-BA-MAZE"